Business
CAPEX, profit scenarios, roadmap, and gates.
Profit scenarios
Demand-led monthly P&L (a ~600-student community + walk-ins + events). CZK. A match is 20 min play + 10 min turnaround; a ticket is one player in one match, so a full match sells 12–16 tickets. All figures below are per ticket.
| Driver | Pess. | Base | Opt. |
|---|---|---|---|
| Players / match | 12 | 14 | 16 |
| Tickets / mo | 400 | 850 | 1,500 |
| Price / ticket | 200 | 250 | 320 |
| Gross / mo (k) | 80 | 212.5 | 480 |
| Monthly opex (k) | 95 | 90 | 85 |
| Profit / mo (k) | −21 | +112 | +380 |
| Payback (capex ~324k) | none | 2.9 mo | 0.9 mo |
Capex ~324k (street prices Jul 2026, no DMX) = lighting ~99k + audio ~75k + tracking ~89k (wand fleet + anchors + network) + gateway PC / charger bank / hazer / props ~21k + obstacle build ~25k + install ~15k. That is the exact sum of the rows — there is no contingency inside it, and obstacle build and install labour are still estimates without a quote.
Demand figures are internal scenarios, deliberately not anchored to public "FEC retention statistics" (aggregator numbers are unreliable — methodology-free content farms). The ~600-student community behaves like a club (higher visit frequency, lower price per ticket), not a family FEC trip. Validation path: primary research — operator calls and pilot sessions — not web statistics.
Roadmap & gates
| Phase | Work | Duration | Exit gate |
|---|---|---|---|
| 0 | PoseProvider abstraction + doc truth | ~1 wk | mostly done Gameplay decoupled from tracking source; a few doc-truth items open (RISK_AUDIT Phase A) |
| 1 | VLAN + boundary hardening + CI | ~1–2 wk | partial Device secret, NVS creds, setup AP + shared web UI done; VLAN/AP + admin password at venue |
| 2 | D · Real UART parsing, first fix | 2–4 wk | Gate D software ready — stable fix on hardware |
| 3 | A · Anchor-set assignment | ~1–2 wk | hw pending Code done; validate moving wand |
| 4 | B · TDMA (WiFi-sync → beacon) | 2–4 wk | Gate B Code done — 16 wands @ ≥8 Hz on hardware |
| 5 | Capacity measurement + tune | ~1 wk | Documented ceiling ≥ 16 |
| 6 | Arena build-out (lighting + audio) | 4–6 wk | After Gate 5; <100 ms end-to-end; v1 cameraless |
| 6b | Bench G0–G3 + v2 sparse retro optical | parallel | after Gate D 4–6 yaw-well cameras if gates pass |
| 7 | Ops / compliance / pilots | parallel | Ready for first paid session |
v1 launches cameraless (UWB + IMU + re-zeros). Retro band optical v2 after Gate D + G0–G3.
Spec: docs/superpowers/specs/2026-07-21-retroreflective-optical-tracking-design.md.
Laser-tag vest hits out of scope.