Business
CAPEX, profit scenarios, roadmap, and gates.
Profit scenarios
Demand-led monthly P&L (a ~600-student community + walk-ins + events). CZK. A match is 20 min play + 10 min turnaround; a ticket is one player in one match, so a full match sells 12–16 tickets. All figures below are per ticket.
| Driver | Pess. | Base | Opt. |
|---|---|---|---|
| Players / match | 12 | 14 | 16 |
| Tickets / mo | 400 | 850 | 1,500 |
| Price / ticket | 200 | 250 | 320 |
| Gross / mo (k) | 80 | 212.5 | 480 |
| Monthly opex (k) | 95 | 90 | 85 |
| Profit / mo (k) | −21 | +112 | +380 |
| Payback (capex ~324k) | none | 2.9 mo | 0.9 mo |
Capex ~324k (street prices Jul 2026, no DMX) = lighting ~99k + audio ~75k + tracking ~89k (wand fleet + anchors + network) + gateway PC / charger bank / hazer / props ~21k + obstacle build ~25k + install ~15k. That is the exact sum of the rows — there is no contingency inside it, and obstacle build and install labour are still estimates without a quote.
Demand figures are internal scenarios, deliberately not anchored to public "FEC retention statistics" (aggregator numbers are unreliable — methodology-free content farms). The ~600-student community behaves like a club (higher visit frequency, lower price per ticket), not a family FEC trip. Validation path: primary research — operator calls and pilot sessions — not web statistics.
Roadmap — evidence before capacity claims
| Workstream | Current state | Next evidence |
|---|---|---|
| Real ranging | measured prototype SS-TWR, channel 9, multi-poll, two wands/five anchors recorded | Latest rollout and moving/static tests exist; separate radio/source timing from arrival gaps, geometry and aim error |
| Moving reliability | open Walking tests exist; occlusion, turns and recovery still need acceptance | Known paths, raw ranges, p95 error, jumps and update gaps |
| Current TDMA/CSMA | implemented 200 ms / 8 × 25 ms starts / 1 s Wi-Fi refs; CSMA A/B tested with two wands | 1/2/4/8/12/16 physical wands; no validated 16-wand ≥8 Hz ceiling |
| TDoA migration | future Anchor/radio data path redesign | Anchor-to-anchor sync, timestamp backhaul, blink scheduling and gateway time-difference solver; compare against TWR |
| Venue network | installation dependent Device administration exists; PoE currently supplies power | AP/VLAN/backbone commissioning, connectivity and load tests; actual Ethernet interface if selected |
| Sparse optical yaw correction | future Passive retroreflectors + camera-side illumination | Optical bench gates and moving integration; not a substitute for UWB capacity testing |
| Arena effects and pilots | separate hardware work Smart obstacle and floor have separate supplies | Commission both devices, measure effect latency and complete operational playtests |
12–16 players is the product target. No new completion dates or validated capacity are implied. The current prototype is camera-free; optical is future work. Canonical plan: docs/UWB_TDMA_PLAN.md.